D%26d Stat Mods

Open Game Content (place problems on the discussion page).; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature. The destination you choose must be known to you, and it must be. Open Game Content (place problems on the discussion page).; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that. In the original D&D game a character died when his/her hit point total reached 0. First edition AD&D introduced an optional rule in which a character died when his/her hit points reached -10, with beings falling unconscious at 0 HP, and creatures reduced to negative HPs continue to lose HPs due to bleeding, etc. Unless they are stabilized.

Major Update 2017-10-10: With the upgrade of the OGL Sheet to 2.0 many things have changed, all the macros below *should* be working correctly now with the versions listed here, if you have any problems let me know.
Here is a list of valuable Roll20 Macros for use in 5e games (these use the OGL 5e sheet, your milage may vary if you use a different sheet). As I get new ones or find improvements I'll add this post!
Init (NPC or PC):
Get PC Level:
/w GM @{selected|token_name}: @{selected|level}

SKILL CHECK (NPC)OGL2.0:
(for this to work it requires the } character to be escaped out in the query, after you save the macro it 'un-escapes' the characters, the only fix is to re-escape or copy the code back in with the } escaped out with the })
@{selected|wtype}&{template:npc} @{selected|npc_name_flag} @{selected|rtype}+?{Ability|Acrobatics,[[@{selected|npc_acrobatics}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_acrobatics}]]]]}} {{mod=[[[[@{selected|npc_acrobatics}]]]]}} {{rname=Acrobatics}} {{type=Skill}} |Animal Handling,[[@{selected|npc_animal_handling}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_animal_handling}]]]]}} {{mod=[[[[@{selected|npc_animal_handling}]]]]}} {{rname=Animal Handling}} {{type=Skill}} |Arcana,[[@{selected|npc_arcana}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_arcana}]]]]}} {{mod=[[[[@{selected|npc_arcana}]]]]}} {{rname=Arcana}} {{type=Skill}} |Athletics,[[@{selected|npc_athletics}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_athletics}]]]]}} {{mod=[[[[@{selected|npc_athletics}]]]]}} {{rname=Athletics}} {{type=Skill}} |Deception,[[@{selected|npc_deception}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_deception}]]]]}} {{mod=[[[[@{selected|npc_deception}]]]]}} {{rname=Deception}} {{type=Skill}} |History,[[@{selected|npc_history}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_history}]]]]}} {{mod=[[[[@{selected|npc_history}]]]]}} {{rname=History}} {{type=Skill}} |Insight,[[@{selected|npc_insight}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_insight}]]]]}} {{mod=[[[[@{selected|npc_insight}]]]]}} {{rname=Insight}} {{type=Skill}} |Intimidation,[[@{selected|npc_intimidation}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_intimidation}]]]]}} {{mod=[[[[@{selected|npc_intimidation}]]]]}} {{rname=Intimidation}} {{type=Skill}} |Investigation,[[@{selected|npc_investigation}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_investigation}]]]]}} {{mod=[[[[@{selected|npc_investigation}]]]]}} {{rname=Investigation}} {{type=Skill}} |Medicine,[[@{selected|npc_medicine}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_medicine}]]]]}} {{mod=[[[[@{selected|npc_medicine}]]]]}} {{rname=Medicine}} {{type=Skill}} |Nature,[[@{selected|npc_nature}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_nature}]]]]}} {{mod=[[[[@{selected|npc_nature}]]]]}} {{rname=Nature}} {{type=Skill}} |Perception,[[@{selected|npc_perception}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_perception}]]]]}} {{mod=[[[[@{selected|npc_perception}]]]]}} {{rname=Perception}} {{type=Skill}} |Performance,[[@{selected|npc_performance}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_performance}]]]]}} {{mod=[[[[@{selected|npc_performance}]]]]}} {{rname=Performance}} {{type=Skill}} |Persuasion,[[@{selected|npc_persuasion}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_persuasion}]]]]}} {{mod=[[[[@{selected|npc_persuasion}]]]]}} {{rname=Persuasion}} {{type=Skill}} |Religion,[[@{selected|npc_religion}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_religion}]]]]}} {{mod=[[[[@{selected|npc_religion}]]]]}} {{rname=Religion}} {{type=Skill}} |Sleight of Hand,[[@{selected|npc_sleight_of_hand}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_sleight_of_hand}]]]]}} {{mod=[[[[@{selected|npc_sleight_of_hand}]]]]}} {{rname=Sleight of Hand}} {{type=Skill}} |Stealth,[[@{selected|npc_stealth}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_stealth}]]]]}} {{mod=[[[[@{selected|npc_stealth}]]]]}} {{rname=Stealth}} {{type=Skill}} |Survival,[[@{selected|npc_survival}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_survival}]]]]}} {{mod=[[[[@{selected|npc_survival}]]]]}} {{rname=Survival}} {{type=Skill}} |Strength,[[@{selected|strength_mod}]][STR]]]}} {{rname=Strength}} {{mod=[[[[@{selected|strength_mod}]][STR]]]}} {{r1=[[@{selected|d20}+[[@{selected|strength_mod}]][STR]]]}} {{type=Ability}} |Dexterity,[[@{selected|dexterity_mod}]][DEX]]]}} {{rname=Dexterity}} {{mod=[[[[@{selected|dexterity_mod}]][DEX]]]}} {{r1=[[@{selected|d20}+[[@{selected|dexterity_mod}]][DEX]]]}} {{type=Ability}} |Constitution,[[@{selected|constitution_mod}]][CON]]]}} {{rname=Constitution}} {{mod=[[[[@{selected|constitution_mod}]][CON]]]}} {{r1=[[@{selected|d20}+[[@{selected|constitution_mod}]][CON]]]}} {{type=Ability}} |Intelligence,[[@{selected|intelligence_mod}]][INT]]]}} {{rname=Intelligence}} {{mod=[[[[@{selected|intelligence_mod}]][INT]]]}} {{r1=[[@{selected|d20}+[[@{selected|intelligence_mod}]][INT]]]}} {{type=Ability}} |Wisdom,[[@{selected|wisdom_mod}]][WIS]]]}} {{rname=Wisdom}} {{mod=[[[[@{selected|wisdom_mod}]][WIS]]]}} {{r1=[[@{selected|d20}+[[@{selected|wisdom_mod}]][WIS]]]}} {{type=Ability}} |Charisma,[[@{selected|charisma_mod}]][CHA]]]}} {{rname=Charisma}} {{mod=[[[[@{selected|charisma_mod}]][CHA]]]}} {{r1=[[@{selected|d20}+[[@{selected|charisma_mod}]][CHA]]]}} {{type=Ability}}}

SKILL CHECK (PC)OGL2.0:
(for this to work it requires the } character to be escaped out in the query, after you save the macro it 'un-escapes' the characters, the only fix is to re-escape or copy the code back in with the } escaped out with the })
@{selected|wtype}&{template:simple} @{selected|rtype}?{Ability|Acrobatics, +@{selected|acrobatics_bonus}@{selected|pbd_safe} ]]}} {{rname=Acrobatics}} {{mod=@{selected|acrobatics_bonus}}} {{r1=[[ @{selected|d20} + @{selected|acrobatics_bonus}@{selected|pbd_safe} ]]}} |Animal Handling, +@{selected|animal_handling_bonus}@{selected|pbd_safe} ]]}} {{rname=Animal Handling}} {{mod=@{selected|animal_handling_bonus}}} {{r1=[[ @{selected|d20} + @{selected|animal_handling_bonus}@{selected|pbd_safe} ]]}} |Arcana, +@{selected|arcana_bonus}@{selected|pbd_safe} ]]}} {{rname=Arcana}} {{mod=@{selected|arcana_bonus}}} {{r1=[[ @{selected|d20} + @{selected|arcana_bonus}@{selected|pbd_safe} ]]}} |Athletics, +@{selected|athletics_bonus}@{selected|pbd_safe} ]]}} {{rname=Athletics}} {{mod=@{selected|athletics_bonus}}} {{r1=[[ @{selected|d20} + @{selected|athletics_bonus}@{selected|pbd_safe} ]]}} |Deception, +@{selected|deception_bonus}@{selected|pbd_safe} ]]}} {{rname=Deception}} {{mod=@{selected|deception_bonus}}} {{r1=[[ @{selected|d20} + @{selected|deception_bonus}@{selected|pbd_safe} ]]}} |History, +@{selected|history_bonus}@{selected|pbd_safe} ]]}} {{rname=History}} {{mod=@{selected|history_bonus}}} {{r1=[[ @{selected|d20} + @{selected|history_bonus}@{selected|pbd_safe} ]]}} |Insight, +@{selected|insight_bonus}@{selected|pbd_safe} ]]}} {{rname=Insight}} {{mod=@{selected|insight_bonus}}} {{r1=[[ @{selected|d20} + @{selected|insight_bonus}@{selected|pbd_safe} ]]}} |Intimidation, +@{selected|intimidation_bonus}@{selected|pbd_safe} ]]}} {{rname=Intimidation}} {{mod=@{selected|intimidation_bonus}}} {{r1=[[ @{selected|d20} + @{selected|intimidation_bonus}@{selected|pbd_safe} ]]}} |Investigation, +@{selected|investigation_bonus}@{selected|pbd_safe} ]]}} {{rname=Investigation}} {{mod=@{selected|investigation_bonus}}} {{r1=[[ @{selected|d20} + @{selected|investigation_bonus}@{selected|pbd_safe} ]]}} |Medicine, +@{selected|medicine_bonus}@{selected|pbd_safe} ]]}} {{rname=Medicine}} {{mod=@{selected|medicine_bonus}}} {{r1=[[ @{selected|d20} + @{selected|medicine_bonus}@{selected|pbd_safe} ]]}} |Nature, +@{selected|nature_bonus}@{selected|pbd_safe} ]]}} {{rname=Nature}} {{mod=@{selected|nature_bonus}}} {{r1=[[ @{selected|d20} + @{selected|nature_bonus}@{selected|pbd_safe} ]]}} |Perception, +@{selected|perception_bonus}@{selected|pbd_safe} ]]}} {{rname=Perception}} {{mod=@{selected|perception_bonus}}} {{r1=[[ @{selected|d20} + @{selected|perception_bonus}@{selected|pbd_safe} ]]}} |Performance, +@{selected|performance_bonus}@{selected|pbd_safe} ]]}} {{rname=Performance}} {{mod=@{selected|performance_bonus}}} {{r1=[[ @{selected|d20} + @{selected|performance_bonus}@{selected|pbd_safe} ]]}} |Persuasion, +@{selected|persuasion_bonus}@{selected|pbd_safe} ]]}} {{rname=Persuasion}} {{mod=@{selected|persuasion_bonus}}} {{r1=[[ @{selected|d20} + @{selected|persuasion_bonus}@{selected|pbd_safe} ]]}} |Religion, +@{selected|religion_bonus}@{selected|pbd_safe} ]]}} {{rname=Religion}} {{mod=@{selected|religion_bonus}}} {{r1=[[ @{selected|d20} + @{selected|religion_bonus}@{selected|pbd_safe} ]]}} |Sleight of Hand, +@{selected|sleight_of_hand_bonus}@{selected|pbd_safe} ]]}} {{rname=Sleight of Hand}} {{mod=@{selected|sleight_of_hand_bonus}}} {{r1=[[ @{selected|d20} + @{selected|sleight_of_hand_bonus}@{selected|pbd_safe} ]]}} |Stealth, +@{selected|stealth_bonus}@{selected|pbd_safe} ]]}} {{rname=Stealth}} {{mod=@{selected|stealth_bonus}}} {{r1=[[ @{selected|d20} + @{selected|stealth_bonus}@{selected|pbd_safe} ]]}} |Survival, +@{selected|survival_bonus}@{selected|pbd_safe} ]]}} {{rname=Survival}} {{mod=@{selected|survival_bonus}}} {{r1=[[ @{selected|d20} + @{selected|survival_bonus}@{selected|pbd_safe} ]]}} |Strength, +@{selected|strength_mod}@{selected|jack_attr}[STR]]]}} {{rname=Strength}} {{mod=@{selected|strength_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|strength_mod}@{selected|jack_attr}[STR]]]}} |Dexterity, +@{selected|dexterity_mod}@{selected|jack_attr}[DEX]]]}} {{rname=Dexterity}} {{mod=@{selected|dexterity_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|dexterity_mod}@{selected|jack_attr}[DEX]]]}} |Constitution, +@{selected|constitution_mod}@{selected|jack_attr}[CON]]]}} {{rname=Constitution}} {{mod=@{selected|constitution_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|constitution_mod}@{selected|jack_attr}[CON]]]}} |Intelligence, +@{selected|intelligence_mod}@{selected|jack_attr}[INT]]]}} {{rname=Intelligence}} {{mod=@{selected|intelligence_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|intelligence_mod}@{selected|jack_attr}[INT]]]}} |Wisdom, +@{selected|wisdom_mod}@{selected|jack_attr}[WIS]]]}} {{rname=Wisdom}} {{mod=@{selected|wisdom_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|wisdom_mod}@{selected|jack_attr}[WIS]]]}} |Charisma, +@{selected|charisma_mod}@{selected|jack_attr}[CHA]]]}} {{rname=Charisma}} {{mod=@{selected|charisma_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|charisma_mod}@{selected|jack_attr}[CHA]]]}} } @{selected|global_skill_mod} @{selected|charname_output}

Saves (NPC)OGL2.0:
(for this to work it requires the } character to be escaped out in the query, after you save the macro it 'un-escapes' the characters, the only fix is to re-escape or copy the code back in with the } escaped out with the })
@{selected|wtype}&{template:npc} @{selected|npc_name_flag} @{selected|rtype}+?{Save|Strength,[[@{selected|npc_str_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_str_save}]]]]}} {{mod=[[@{selected|npc_str_save}]]}}{{rname=Strength Save}} {{type=Save}} |Dexterity,[[@{selected|npc_dex_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_dex_save}]]]]}} {{mod=[[@{selected|npc_dex_save}]]}}{{rname=Dexterity Save}} {{type=Save}} |Constitution,[[@{selected|npc_con_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_con_save}]]]]}} {{mod=[[@{selected|npc_con_save}]]}}{{rname=Constitution Save}} {{type=Save}} |Intelligence,[[@{selected|npc_int_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_int_save}]]]]}} {{mod=[[@{selected|npc_int_save}]]}}{{rname=Intelligence Save}} {{type=Save}} |Wisdom,[[@{selected|npc_wis_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_wis_save}]]]]}} {{mod=[[@{selected|npc_wis_save}]]}}{{rname=Wisdom Save}} {{type=Save}} |Charisma,[[@{selected|npc_cha_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_cha_save}]]]]}} {{mod=[[@{selected|npc_cha_save}]]}}{{rname=Charisma Save}} {{type=Save}}}
Saves (PC)OGL2.0:
(for this to work it requires the } character to be escaped out in the query, after you save the macro it 'un-escapes' the characters, the only fix is to re-escape or copy the code back in with the } escaped out with the })
@{selected|wtype}&{template:simple} @{selected|rtype}?{Save|Strength, +@{selected|strength_save_bonus}@{selected|pbd_safe}]]}} {{rname=Strength Save}&#125 {{mod=@{selected|strength_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|strength_save_bonus}@{selected|pbd_safe}]]}} |Dexterity, +@{selected|dexterity_save_bonus}@{selected|pbd_safe}]]}} {{rname=Dexterity Save}&#125 {{mod=@{selected|dexterity_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|dexterity_save_bonus}@{selected|pbd_safe}]]}} |Constitution, +@{selected|constitution_save_bonus}@{selected|pbd_safe}]]}} {{rname=Constitution Save}&#125 {{mod=@{selected|constitution_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|constitution_save_bonus}@{selected|pbd_safe}]]}} |Intelligence, +@{selected|intelligence_save_bonus}@{selected|pbd_safe}]]}} {{rname=Intelligence Save}&#125 {{mod=@{selected|intelligence_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|intelligence_save_bonus}@{selected|pbd_safe}]]}} |Wisdom, +@{selected|wisdom_save_bonus}@{selected|pbd_safe}]]}} {{rname=Wisdom Save}&#125 {{mod=@{selected|wisdom_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|wisdom_save_bonus}@{selected|pbd_safe}]]}} |Charisma, +@{selected|charisma_save_bonus}@{selected|pbd_safe}]]}} {{rname=Charisma Save}&#125 {{mod=@{selected|charisma_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|charisma_save_bonus}@{selected|pbd_safe}]]}}}@{selected|global_save_mod}@{selected|charname_output}

Whisper (GM only as most characters can't select other tokens):
Attacks (NPC):
%{selected|repeating_npcaction_$0_npc_action}
%{selected|repeating_npcaction_$1_npc_action}
%{selected|repeating_npcaction_$2_npc_action}

Spell - Cantrip (PC or NPC)OGL2.0:
Spell - Non-Cantrip (PC or NPC)OGL2.0:
Replace the X with the level of the Spell
%{selected|repeating_spell-X_$0_spell}
i.e.:
%{selected|repeating_spell-1_$0_spell}
%{selected|repeating_spell-1_$1_spell}
%{selected|repeating_spell-2_$0_spell}

Traits (NPC):
&{template:npcaction} {{name=@{selected|npc_name}}} {{rname=@{selected|repeating_npctrait_$0_name}}} {{description=@{selected|repeating_npctrait_$0_desc}}}

Reaction (NPC):
&{template:npcaction} {{name=@{selected|npc_name}}} {{rname=@{selected|repeating_npcreaction_$0_name}}} {{description=@{selected|repeating_npcreaction_$0_desc}}}

Legendary Actions:
Ability Recharges:
/emas @{selected|npc_name} Attempts to recharge Whirlwind [[1d6>5]].

Formatted Spell Save DC:
D%26dThese items require TokenMod to function:
Better Set Vision via a Query
New Version works with -5 for Darkvision and doesn't require any escaped characters
!token-mod --set ?{Vision|Torch, light_radius#40 light_dimradius#20 light_hassight#yes light_angle#360 light_otherplayers#yes|Hooded Lantern, light_radius#60 light_dimradius#30 light_hassight#yes light_angle#360 light_otherplayers#yes|Bullseye Lantern, light_radius#120 light_dimradius#60 light_angle#60 light_hassight#yes light_otherplayers#yes|Lamp, light_radius#30 light_dimradius#15 light_hassight#yes light_angle#360 light_otherplayers#yes|Candle, light_radius#5 light_dimradius#=0 light_hassight#yes light_angle#360 light_otherplayers#yes|Darkvision, light_radius#60 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Darkvision (90'), light_radius#90 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Warlock Devil's Sight, light_radius#120 light_dimradius#=120 light_hassight#yes light_angle#360 light_otherplayers#no|No light source(Dusk), light_radius#120 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Fog, light_radius#200 light_dimradius#=5 light_hassight#yes light_angle#360 light_otherplayers#no|No light source, light_radius#5 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Blinded, light_hassight#no light_angle#360 light_otherplayers#no}

Setup Token (NPC)OGL2.0:
It appears you can no longer pull HP as a value @{selected|hp} and @{selected|hp_max} doesn't appear to work anymore and @{selected|npcd_hp} is gone now - the only way to do this is to either manually set or setup your bar1 to hp_max in game settings.

D 26d Stat Mods 1.7.10


D 26d stat mods 1.7.10
!token-mod --set bar1_link| bar2_link| bar3_link| bar2| bar3|
!token-mod {{
--set bar2_value|@{selected|npc_ac}
--set bar3_value|[[@{selected|passive_wisdom}]]
--set name|'@{selected|character_name}'
--on showname
--on showplayers_name
--off showplayers_bar1
--off showplayers_bar2
--off showplayers_bar3
}}

D&d Stat Mods Minecraft

Setup Token (PC)OGL2.0:

D&d Stat Mods 2

!token-mod --set bar1_link| bar2_link| bar3_link| bar1| bar2| bar3|
!token-mod {{
--set bar1_link|hp
--set bar2_link|ac
--set bar3_link|passive_wisdom
--set bar3_value|[[@{selected|passive_wisdom}]]
--set name|'@{selected|character_name}'
--on showname
--on showplayers_name
--on showplayers_bar1
--on showplayers_bar2
--on showplayers_aura1
--on showplayers_aura2
--on light_hassight
}}