- D2 Items
- D2 Cheap Items
- Rarest Items In Diablo 3 2020
- Diablo 2 Rarest Items In Game
- Rarest Items In Diablo 2 Lod
Worldstone Shards can be used to modify items and add affixes or sockets to items (see table).
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How to use a Shard[edit]
Rare items contain two to six magic properties and are highly valued by those that have them. The names of rare items are not linked to their magical attributes. Learn more about. Crafted Items Crafted Items are similar to rare items but can only be created using the Horadric Cube. These items have fixed properties as well as random Magic. Do not leave items that you want, laying on the ground, as you did in Diablo I. Regular or normal items will disappear after about 10 minutes of gameplay; magic items will disappear after about 20 minutes, and rare, set, or unique items will disappear after about 30 minutes.
- Recipe: Place the Worldstone Shard into the Horadric Cube with another item and press the Transmute button.
- 50% chance to roll a modifier (common mods 12% chance, mid rarity mods 8% chance, rare mods 5% chance)
- 25% chance to turn the item into a random rare
- 25% chance to roll sockets on an item
If the item already has sockets or the item type can't roll any socket(e.g. amulet, ring, belt, etc.)
- 75% chance to roll a modifier
- 25% chance to turn the item into a random rare (excluding throwing weapons which still have a 25% chance to corrupt with no change)
Possible number of sockets iff chance to roll sockets applied:
depends on the maximum number of sockets of the base item, e.g. Shako max sockets = 2 (see Arreat Summit [1])
- Armors (Helmets, Chests, Shields) = 1-3 (note: armors and shields can't roll 4 sockets when being corrupted in PD2).
- One-Handed Weapons = 1-4
- Two-Handed Weapons = 1-6
However you can also use a new consumable material called Larzuk's Puzzlebox on clean or corrupted items (without sockets) to gain a random amount of sockets up to these amounts - (If the item already has sockets, due to modifier or corruption, Larzuk's Puzzlebox cannot be used on it)
- Armors (Helmet,Chest,Shield) = 2 max
- One Handed Weapons = 2 max
- Two Handed Weapons = 4 max
This allows you to either chase a maximum socket corruption or maybe a stronger outcome with a Rare corruption Mod + maximum Larzuk's Puzzlebox socket outcome.
Rare corruption Mods are slightly stronger than 2 sockets on weapons or 1 on armor and therefore in most scenarios are best in slot however sockets allow for more customization.
Maps
- 75% chance to roll a modifier (need update for map mods)
- 25% chance for no change
Weapon Corruption Mods
Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5% chance) |
---|---|---|
+40-80% Enhanced Damage | +5-10% Lightning Pierce | +20% Increased Attack Speed and +80-120% ED Enhanced Damage hybrid mod |
+3-6 Life on Hit | +5-10% Fire Pierce | +20-30% Increased Attack Speed and 20-30% Crushing Blow Hybrid mod |
+200-300 Attack rating against demons and +125-175% Enhanced damage to demons | +5-10% Cold Pierce | +Ignores Targets Defense and 50-70% ED enhanced damage hybrid mod |
Requirement Reduction 25-50% | +5-10% Poison Pierce | +15-25% deadly strike and 50-70% ED Enhanced Damage hybrid mod |
+20-30% Magic Find | +5-10% Faster Cast Rate | +250-350 Attack rating and 80-120% ED Enhanced Damage hybrid mod |
+4-6 Life After Each Kill (varies) | + 5-8% Life Stolen Per Hit and 20-40% Enhanced Damage Hybrid Mod | +1 to All Skills |
+ 2-5 Mana After Each kill | Attackers take 4-6 damage per level (varies) 4-6 to 396-594 | Hybrid +3-5% Fire Damage and 10% Faster Cast Rate Mod |
+ 30-50 to Mana | +20-30% Deadly Strike (varies) | Hybrid +3-5% Cold Damage and 10% Faster Cast Rate Mod |
+ 8-12% Faster Hit Recovery | +20-30% Increased Attack Speed | Hybrid +3-5% Lightning Damage and 10% Faster Cast Rate Mod |
+100-250 Attack Rating | +20-30% Crushing Blow | Hybrid +3-5% Poison Damage and 10% Faster Cast Rate Mod |
Chest Corruption Mods
Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5%) |
---|---|---|
+50-80% Enhanced Defense | Attackers take 4-6 damage per level (varies) 4-6 to 396-594 | Indestructible and 50-80% Enhanced Defense |
+15-25 Life Replenish | +10% Faster Cast Rate | +1 to All Skills |
+20-30% Faster Hit Recovery | +4-6% to Maximum Life | +15-20 to All Resistances |
30-35% Fire resist | +10-15% Faster Run/Walk | +4-6% Physical Damage Reduction |
30-35% Cold Resist | +Cannot Be Frozen | +3-5% Maximum Cold Resists and 10-15% Cold Resist Hybrid mod |
30-35% Lightning Resist | +Physical Damage Taken Reduced by 6-10 | +3-5% Maximum Fire Resists and 10-15% Fire Resist Hybrid mod |
30-35% Poison Resist | +Magic Damage Taken Reduced by 6-10 | +3-5% Maximum Lightning Resists and 10-15% Lightning Resist Hybrid mod |
+15-25% Mana Regeneration | Indestructible | +3-5% Maximum Poison Resists and 10-15% Poison Resist Hybrid mod |
Shield Corruption Mods
Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5%) |
---|---|---|
+50-80% Enhanced Defense | Attackers take 4-6 damage per level (varies) 4-6 to 396-594 | Indestructible and 50-80% Enhanced Defense |
+15-25 Life Replenish | +10% Faster Cast Rate | +1 to All Skills |
+20-30% Faster Hit Recovery | +4-6% to Maximum Life | +22-30 to All Resistances |
35-40% Fire resist | +5-10% Increased Chance to block and 10-20% Increased Block Speed | +4-6% Physical Damage Reduction |
35-40% Cold Resist | +Cannot Be Frozen | +3-5% Maximum Cold Resists and 15-20% Cold Resist Hybrid mod |
35-40% Lightning Resist | +Physical Damage Taken Reduced by 6-10 | +3-5% Maximum Fire Resists and 15-20% Fire Resist Hybrid mod |
35-40% Poison Resist | +Magic Damage Taken Reduced by 6-10 | +3-5% Maximum Lightning Resists and 15-20% Lightning Resist Hybrid mod |
+15-25% Mana Regeneration | Indestructible | +3-5% Maximum Poison Resists and 15-20% Poison Resist Hybrid mod |
Helmet Corruption Mods
Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5%) |
---|---|---|
+50-80% Enhanced Defense | Attackers take 4-6 damage per level (varies) 4-6 to 396-594 | Indestructible and 50-80% Enhanced Defense |
+10-20 Life Replenish | +3-5% Life Leech | +1 to All Skills |
+20-30% Faster Hit Recovery | +3-5% Mana Leech | +15-20 to All Resistances |
30-35% Fire resist | +4-6% to Maximum Life | +4-6% Physical Damage Reduction |
30-35% Cold Resist | +Cannot Be Frozen | +3-5% Maximum Cold Resists and 10-15% Cold Resist Hybrid mod |
30-35% Lightning Resist | +3-4 Life After Each Kill | +3-5% Maximum Fire Resists and 10-15% Fire Resist Hybrid mod |
30-35% Poison Resist | +3-4 Mana After Each Kill | +3-5% Maximum Lightning Resists and 10-15% Lightning Resist Hybrid mod |
+15-25% Mana Regeneration | +150-250 to Attack Rating and +2-4 to Light Radius | +3-5% Maximum Poison Resists and 10-15% Poison Resist Hybrid mod |
Boots Corruption Mods
Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5%) |
---|---|---|
+50-80% Enhanced Defense | Attackers take 3-5 damage per level (varies) 3-5 to 297-495 | +10% Curse Duration Reduction |
+10-25% Magic Find | +20-40 to Maximum Life | +10% Faster Run Walk |
+50-100% Gold Find | +2-3 Life After Each Kill | +Cannot Be Frozen |
15-20% Fire resist | +2-3 Mana After Each Kill | +2-3% Physical Damage Reduction |
15-20% Cold Resist | Indestructible and 50-80% Enhanced Defense | +2-3% Maximum Poison Resists + 5-10 Poison Resist |
15-20% Lightning Resist | +4-8 to All Resistances | +2-3% Maximum Cold Resists + 5-10 Cold Resist |
15-20% Poison Resist | +8-14% Faster Hit Recovery | +2-3% Maximum Fire Resists + 5-10 Fire Resist |
+10-15% Mana Regeneration | +15-25 Life Replenish | +2-3% Maximum Lightning Resists + 5-10 Lightning Resist |
Belts Corruption Mods
Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5%) |
---|---|---|
+5-10 Strength | +10-15% Chance to Pierce | +2-4% Physical Damage Reduction |
+5-10 Dexterity | +15-20 Life Replenish | +10% Increased Attack speed |
+5-10 Energy | +20-30% Magic Find | +8-12% Faster Run Walk |
+5-10 Vitality | +60-100% Gold Find | +4-8% all resistance |
10-15% Cold Resist | +8-14% Faster Hit Recovery | +5-10% Chance to Block |
10-15% Lightning Resist | +3-6 to All Attributes | +1-2% to All Maximum Resistances |
10-15% Poison Resist | Attackers take 2-4 damage per level (varies) 2-4 to 198-396 | +10% Faster Cast Rate |
10-15% Fire Resist | +10-20% Mana Replenish | +10% Curse duration reduction |
Gloves Corruption Mods
Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5%) |
---|---|---|
+50-80% Enhanced Defense | +10-15% Chance to Pierce | +6-12% deadly strike |
+10-25% Magic Find | +15-20 Life Replenish | +10% Increased Attack speed |
+50-100% Gold Find | +2-3% Life stolen per hit | +20-40% enhanced damage |
+10-15% Mana Replenish | +2-3% Mana stolen per hit | -15-25% to target defense |
10-15% Cold Resist | +10-20% Faster Block Rate | +4-8% all resistance |
10-15% Lightning Resist | +3-6 to All Attributes | +5-10% Chance to Block |
10-15% Poison Resist | Attackers take 2-4 damage per level (varies) 2-4 to 198-396 | +5-10% Faster Cast Rate |
10-15% Fire Resist | +20-40 to maximum life | +2-4 Mana After Each Kill |
Ring Corruption Mods
D2 Items
Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5%) |
---|---|---|
+5-10 Strength | +10-20% Magic Find | +3-4% Mana Stolen per Hit |
+5-10 Dexterity | +40-80% Gold Find | +3-4% Life Stolen per Hit |
+5-10 Energy | +100-150 to Attack Rating | +4-6 to All Attributes |
+5-10 Vitality | +Physical Damage Taken Reduced by 4-6 | +3-6% all resistance |
10-15% Cold Resist | +Magic Damage Taken Reduced by 4-6 | +8-12% Faster Run Walk |
10-15% Lightning Resist | +2-3 Mana After Each Kill | +10% Faster Cast Rate |
10-15% Poison Resist | +2-3 Life After Each Kill | +10% Curse duration reduction |
10-15% Fire Resist | Attackers take 2-4 damage per level (varies) 2-4 to 198-396 | Cannot Be Frozen |
Amulet Corruption Mods
Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5%) |
---|---|---|
+6-12 Strength | +60-100% Gold Find | +20-35% Magic Find |
+6-12 Dexterity | +4-10% All Resistances | +1-2% ALL Maximum Resist |
+6-12 Energy | +18-24 Replenish Life | +4-8 All Attributes |
+6-12 Vitality | +5-9% Block Chance | +20-40% Enhanced Damage |
15-30% Cold Resist | +10-14% Faster Hit Recovery | +8-12% Faster Run Walk |
15-30% Lightning Resist | +2-3 Mana After Each Kill | +10% Faster Cast Rate |
15-30% Poison Resist | +2-3 Life After Each Kill | ? |
15-30% Fire Resist | Attackers take 3-5 damage per level (varies) | +1 to All Skills |
Rare items are just that--higher in rarity than Magic Items, thus appearing less often. Rare items are denoted by their name being shown in yellow. Like Magic items, Rares have randomly selected magical attributes. The difference is, Rares can have 2 to 6 affixes to them. The two-word name added to a Rare item is randomly generated, and has no bearing on the affixes on it.
Selected Magical Properties
D2 Cheap Items
Affixes are selected by the game for Rare items in the same manner as magic items. However, it randomly picks each one, with a 50/50 chance of it being a prefix or a suffix. One Rare item can't have more than 3 prefixes or 3 suffixes. (Jewels can only have two of each, instead of three). A single prefix or suffix can't be picked more than once. One Rare also can't have more than one prefix or suffix from the same group (a set of prefixes or suffixes that have the same effect, in progressively larger amounts). This means you can't get two prefixes or two suffixes that do the same thing on one item. However, a prefix and a suffix with the same effect are possible.
Rarest Items In Diablo 3 2020
Diablo 2 Rarest Items In Game
Diablo II Items | ||
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Item Quality • Staffmods • Superior Items • Ethereal Items • Socketed Items • Magic Items • Rare Items • Crafted Items • Charged Items • Set Items • Unique Items • Rune Words • Class-specific Items • Quest Items |